There's an interesting contradiction in games you tend to see where competitive players will profess to want "perfect balance" while ultimately gravitating towards game design decisions that are highly counterproductive to that.
Fighting games are what I know and one most recent example is MK11. Competitively it's considered the most balanced game NRS has ever produced...and it's also decried as the most dry and boring by it's competitive fanbase also.
Meanwhile games like marvel versus Capcom are still held up as gold competitive standard even with extremely lopsided matchup charts.
Yoshinori ono has talked about this and has said he actually prefers there to be a few characters that are stronger than others because it makes the game more interesting.
I used to scoff at the idea...but by God I've really come around to it.
Without the low tier heroes rising to the occasion, or the tier abusing villains eating shit....where is the hype?
There's an interesting contradiction in games you tend to see where competitive players will profess to want "perfect balance" while ultimately gravitating towards game design decisions that are highly counterproductive to that.
Fighting games are what I know and one most recent example is MK11. Competitively it's considered the most balanced game NRS has ever produced...and it's also decried as the most dry and boring by it's competitive fanbase also.
Meanwhile games like marvel versus Capcom are still held up as gold competitive standard even with extremely lopsided matchup charts.
Yoshinori ono has talked about this and has said he actually prefers there to be a few characters that are stronger than others because it makes the game more interesting. I used to scoff at the idea...but by God I've really come around to it.
Without the low tier heroes rising to the occasion, or the tier abusing villains eating shit....where is the hype?