Hexbear gamedevs unite!

  • macabrett
    ·
    2 years ago

    I fucked with it a bit a long time ago! I love how much that thing has been able to accomplish in such a short time while being open source.

    Mostly fiddle with my own engine as a hobby these days, though. Was using Unity like 7 years ago, got pissed off enough to roll my own thing, and now my fun is just tinkering haha.

      • macabrett
        ·
        2 years ago

        It is! I did build it on top of a very mature framework though (MonoGame).

        I'm actually just now starting up work on a little game I'm making in the engine. Maybe I'll share it here when I'm further along!

      • PorkrollPosadist [he/him, they/them]
        ·
        2 years ago

        It's fucking nuts. Ever since I was in the fifth grade I wanted to re-invent the wheel and build a game engine from scratch. There are so many moving parts and disciplines involved. Eventually I came around and figured it's not worth it (mostly due to the initial libre release of Godot). Jason Gregory's Game Engine Architecture is an incredibly detailed high level overview of what is involved in making a modern game engine (by 2009 standards, but still largely applicable).

        • TheBroodian [none/use name]
          hexagon
          ·
          2 years ago

          This is kind of where I've landed. Years ago I fucked around with XNA - at the time I didn't understand the difference between an engine and a framework, and I wasted so much time just building shit to accomplish other shit so that I could eventually design game. I actually want to make -game-, not game engine.