I remember having access to one in an RPG (rogue trader, teleportarium), and almost every session was "why can't we use the teleporter for this?". Eventually we made a rule that we could only use it once per session, which meant functionally we saved it for emergencies or something really funny.
There is an enjoyment to solving problems in the engineering sense, but in an oppositional sense you dont really tell any stories other than about how you solved a puzzle you yourself invented
Teleporters as well.
I remember having access to one in an RPG (rogue trader, teleportarium), and almost every session was "why can't we use the teleporter for this?". Eventually we made a rule that we could only use it once per session, which meant functionally we saved it for emergencies or something really funny.
There is an enjoyment to solving problems in the engineering sense, but in an oppositional sense you dont really tell any stories other than about how you solved a puzzle you yourself invented