I have seen a few users now mention they are working on their own TTRPG, Boardgame, or card game.

I too am working on a TTRPG (almost done with the core rulebook just need art lmao)

I wanted to know if anyone else wanted to work together, collab, game jam, or even share skills between our projects. Tbh I'm not doing mine to make money really Ive got an actual job, this is my main creative hobby and am happy to assist others to create & promote more in the amazing world of gaming (not video games)

I am also considering making a SRD for the mechanical system i developed that my ttrpg uses.

Finally I'll throw the link in for the post's url to a ttrpg design book under creative commons that has been super useful.

  • NarrativeMaterialism [comrade/them]
    ·
    2 years ago

    I mean yea, sure! I'm not certain what this would look like, but i'm interested.

    It's going to be pretty split depending on which systems people use. I like micro/one-page rules, but for actual systems I don't have much time or energy to dive into new systems (let alone master them enough to write/homebrew stuff in them), so I do stuff on PF2e and that's it.

    Sharing and playtesting ideas could be nice, working on the more "system-agnostic" parts like writing/world-building could be cool too.

    • quartz242 [she/her]
      hexagon
      ·
      2 years ago

      Hey thanks for the reply, I'm not 100% sure of how it would look like but I've participated in forum and discord based game jams and co-development of ttrpgs.

      I guess what I'm envisioning is a group of games that we work on and help each other with & if there is enough interest / finished games maybe look at publishing together under the same banner a la "Hexbear Tabletop Gaming Collective"

      I personally am working on a 100% self-made system & world that I intend to wrtie adventure modules for. Mine is definatly long form clocking in over 200 pages but micro/one-page rules are totally valid and I would be down to help however I can. Also totally down for the last part as well.

      One way we could do this is through posts in the https://hexbear.net/c/ttrpg comm but others may prefer discord or a faster pace environment.

    • quartz242 [she/her]
      hexagon
      ·
      2 years ago

      Thats really cool, I've been working on one for my system and I suppose I'm curious what your process is for module writing. I kinda started with a story broke it down into nodes / components and then described those in detail for the module while leaving out the details. Kinda trying to create a series of prompts that still enables open ended gaming while preventing undesirable railroading but I'm also concerned it could result in the feared "what do we do next?" from the players.

  • Des [she/her, they/them]
    ·
    2 years ago

    i've built a few TTRPG systems from scratch. one while in jail using scrap paper dice lol. and a few tactical squad level games. i used to make homebrew expansions for palladium system, d20, and old west end system. pretty rusty when it comes to more modern systems but i do keep up with rulesets and download books. i so i dunno i might be useful for something even if i'm mostly an old head.

    mostly i just do worldbuilding write-ups these days and occassional short stories.