So in normal gameplay the peasants are very politically inactive and are very reactionary by default, and to radicalize the people the game expects you to proletarize the people first by industrializing and not doing reforms. But on twitter I've seen people saying that the peasants are the ones who form communist party in their game, while in my games the trade unionists (urban proletariats) often ends up being socdems with the intelligentsia instead. What steps am I missing?
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Try exporting a ton of shit increasing prices>lower standard of living>radicals
Max out the taxes too that'll also increase radicals
Haha I have to do this anyway because I am a HORRIBLE country leader with no grasp of the economics who definitely builds wayyyyyyyyyyyy too much construction sector.
Invading the Netherlands as Belgium for a lark went surprisingly well though tbh.
I think it doesn't increase Radicals even with taxes set to high provided you maintain living standards and keep unemployment low.
BEHOLD MY ECONOMIC POWERS
Simultaneously rich as fuck and destitute on different days of the week.
That doesn't look too bad, construction should allow you build shit quick and reduce deficit that way (only do this if you have low reserves/credit).
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