So in normal gameplay the peasants are very politically inactive and are very reactionary by default, and to radicalize the people the game expects you to proletarize the people first by industrializing and not doing reforms. But on twitter I've seen people saying that the peasants are the ones who form communist party in their game, while in my games the trade unionists (urban proletariats) often ends up being socdems with the intelligentsia instead. What steps am I missing?
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Honestly, it's kinda RNG, since you need a leader with a socialist ideology (Communist, Anarchist or "Vanguardist") for them to be part of the communist party.
Hopefully, mods/PDX development adds systems to systematize faction ideology as opposed to having it be generated randomly.