my problem is more that 90% of dark souls dialogue is like
"heheheh.... i hear you want to............. seek the forbidden stain??? (YES/NO) heheheheh..........." and then when you hit the A button again they say "heheheheeee.........." and then they reappear two levels later as an invasion and then when they die they say "zanzibart... forgive me....."
the actual dialogue when it happens is usually pretty solid but it's like 10% of the game's script and usually hidden behind the most obtuse side-quest design this side of neptune
like don't get me wrong i love the games but holy shit the way it presents its plot is so bad and inaccessible that it's no wonder fan-fiction youtubers is how most people engage with their writing
my problem is more that 90% of dark souls dialogue is like
"heheheh.... i hear you want to............. seek the forbidden stain??? (YES/NO) heheheheh..........." and then when you hit the A button again they say "heheheheeee.........." and then they reappear two levels later as an invasion and then when they die they say "zanzibart... forgive me....."
the actual dialogue when it happens is usually pretty solid but it's like 10% of the game's script and usually hidden behind the most obtuse side-quest design this side of neptune
like don't get me wrong i love the games but holy shit the way it presents its plot is so bad and inaccessible that it's no wonder fan-fiction youtubers is how most people engage with their writing