:gigax-weeping:

      • Spectre_of_Z_poster [they/them]
        ·
        2 years ago

        A good DM will either scale up the difficulty of encounters to compensate for the min-maxers, or know the weaknesses of min-maxed PCs and hit them there (a min-maxed DPS PC often is very vulnerable to will saves, or to various forms of crowd control, or flying enemies, or something)

        • barrbaric [he/him]
          ·
          2 years ago

          Frankly a good DM will take the min-maxer aside and ask them to tone it down because you want to have everybody operating at about the same level.

          • UlyssesT
            ·
            edit-2
            2 months ago

            deleted by creator

          • Spectre_of_Z_poster [they/them]
            ·
            2 years ago

            True, it’s going to be inherently very difficult to all have fun playing the same table when all the players are essentially playing different games. Some of the most fun D&D I have played with a group full of min-maxers and extremely difficult overtuned encounters. I’ve also had a lot of fun playing RP heavy, less combat focused campaigns. It’s difficult to mix, all the players kind of need to be on the same page/skill level

      • UlyssesT
        ·
        edit-2
        2 months ago

        deleted by creator

        • RNAi [he/him]
          hexagon
          ·
          2 years ago

          Tactical fireball, simple as

        • WideningGyro [any]
          ·
          2 years ago

          I mean, there are literally spells for each of those things. I forget the name, but some dude has a detailed guide to how to make a wizard perform literally any party role - often better than the actual other classes can do.

          • ssjmarx [he/him]
            ·
            2 years ago

            The classic one was "The Batman Wizard", but that was 3.5 era and the conclusion that you always end up coming to is "the wizard can do anything the rest of the party can - for about five minutes per day."