It's an unalienated labor simulator

Holy shit

    • StoneyRocke [any]
      hexagon
      ·
      2 years ago

      I'd argue that just working towards a goal isn't necessarily "labor." What makes DRG a labor simulator is that every mission type involves some amount of planning, communication, coordination and manual work. The devs were clever, there's some things you have to do in every game that just aren't fun to do alone, but working together makes the drudgery go by faster.

    • StoneyRocke [any]
      hexagon
      ·
      2 years ago

      DRG makes its profits by taking advantage of an intelligent species' natural ingenuity, courage and work ethic.

  • PlantsR [love/loves]
    ·
    2 years ago

    Damn woah yeah, i hadn't thought about it that way

    This is actually true for many videogames

    • StoneyRocke [any]
      hexagon
      ·
      2 years ago

      Hardspace: Shipbreaker, most survival games, everything Ben Croshaw has called a cozy game, yeah.

      • ssjmarx [he/him]
        ·
        2 years ago

        Hardspace: Shipbreaker

        technically very alienated until you finish the story mode

        • StoneyRocke [any]
          hexagon
          ·
          2 years ago

          Even then its a bit of ludonarrative dissonance. Like your character is alienated from their work but you as a player are still having fun junking spaceships.

  • CommunistBear [he/him]
    ·
    2 years ago

    It's also fundamentally grounded in cooperation instead of competition. I feel like that's a big underlying aspect on why the community for the game is generally so friendly

    • StoneyRocke [any]
      hexagon
      ·
      2 years ago

      Lol half the posts on the DRG subreddit are tips on how to approach game tasks more efficiently or more fun-ly. It's like the kind of shit you see in trade school manuals.

      • D3FNC [any]
        ·
        2 years ago

        I hit a brick wall with deep dives and elite deep dives, and level 5 or higher; I don't know what the issue is but I can't play at that level and have no interest in figuring it out. There was a brief golden period where I was able to hang with the Russian teenagers and Koreans- when the mod scene had popped off big time but the company hadn't incorporated them yet. So effectively I was just cheating my balls off with quality of life mods. Being a gunner with infinite ammo is a massively different experience, and some of the most fun I've ever had. I came back a year later and it's all integrated now, which was a super cool move of them.

        The first 90% of the game was just incredible, up there with valheim in top video game experiences ever.

  • NephewAlphaBravo [he/him]
    ·
    2 years ago

    Doesn't the company take all the shit you mine except for the little nuggets of crafting material?

    • StoneyRocke [any]
      hexagon
      ·
      2 years ago

      There's a beer you can drink in the game that makes you smarter. Sometimes after drinking it your character will realize their labor is being exploited by the company, but they lose their train of thought when they sober up.

    • NoEyed [none/use name]
      ·
      2 years ago

      You have to pay the company for your own promotions. The only thing that changes is you get a shinier badge.

  • neo [he/him]
    ·
    2 years ago

    I see this is on sale right now on Steam. Would it be fun to play with my girlfriend?

    • StoneyRocke [any]
      hexagon
      ·
      2 years ago

      Yes! But you'll nedd two separate PCs or consoles to play it on. No split screen multiplayer.