I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.
See I hate how skyrim does it. No matter how good my gear is, a dungeon will take about as long because all I have to do is deal draugrs more damage than they deal me. Once I got over the threshold of being able to take down a deathlord without strategically using certain shouts(like slow time so I can dodge them or frost breath so I can move in and out) and could just beat them to death, there's nothing interesting left. The most challenging things are poorly designed, like a ghost that keeps teleporting around the chamber and using fos ro dah on me so I can't tell where he is.
i rated skyrim a 5/10 game until i installed requiem
a leveling world is just anti-rpg tbh
Skyrim is either the best game ever or trash to me, depending on my mood. I drowned my last character in guilt and anger about the cannibalism quest and haven't picked it back up since