Gamers see an inventory screen and lose it?
I guess I understand why one would have a negative reaction to damage numbers popping up on the screen, it's visual clutter. But also those can be helpful to understand how different builds work in-game.
I haven't played many games that came out in the last few years, can someone help me understand? I want to understand the psychology of the :soypoint-2: .
So the worry is that the most maximized build is unachievable without investing an unfair amount of time? This doesn't seem like a new concept.
Is dlc a contributing factor? Some players can drop cash to accelerate to the endgame? Is that a problem in single player games?
Yeah I think gear is becoming synonymous with microtransactions, even in single-player games. Obviously there are genres where gear is essential to the genre, like survival games. People are probably mostly mad that Gear(TM) is coming to every type of game regardless of whether it fits the gameplay. But I'm just speculating wildly here so :shrug-outta-hecks:
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