Gamers see an inventory screen and lose it?

I guess I understand why one would have a negative reaction to damage numbers popping up on the screen, it's visual clutter. But also those can be helpful to understand how different builds work in-game.

I haven't played many games that came out in the last few years, can someone help me understand? I want to understand the psychology of the :soypoint-2: .

  • Waldoz53 [he/him, any]
    ·
    2 years ago

    i love gear with shit tons of stats and numbers and i love damage numbers and nonsense like that. ive played a lot of MMOs that are simple with stats and ones that arent and while i prefer lots of stats, i guess it can be overwhelming or feel like adding game time when the game doesnt need it. in a game with lots of stats it can be hard to quickly judge if an item is better if the stats are different but important (like attack speed or crit chance or whatever), that i understand because then like i either have to try it out and see what feels better, losing attack speed or losing crit. it becomes trial and error rather than like a green number with an up arrow that says its better

    i see the comparison of 2018 god of war adding gear for some reason, when god of war prior to that didnt need gear. i think you could upgrade weapons and combos, but it wasn't like you gained +17 defense or -21 runic for wearing a new pair of bracers.

    but i think what annoys me more is leveling up in a game and having boring level up perks or upgrades. im already not very enthusiastic about the upcoming game starfield but in the gameplay preview a little while ago, when they showed off perks, it looked like what it had what i dont like about fallout 4 where the gun perks are just 10%/20%/30%/40%/50% more damage with a specific gun type, increasing per perk. give me a slightly mechanic change or something. even if the last perk added like poison or bleed effect or something that changes things up a bit i'd almost tolerate it more