Gamers see an inventory screen and lose it?

I guess I understand why one would have a negative reaction to damage numbers popping up on the screen, it's visual clutter. But also those can be helpful to understand how different builds work in-game.

I haven't played many games that came out in the last few years, can someone help me understand? I want to understand the psychology of the :soypoint-2: .

  • prismaTK
    ·
    edit-2
    8 months ago

    deleted by creator

    • zifnab25 [he/him, any]
      ·
      1 year ago

      Particularly in D3, I didn't feel it. Gear felt interchangeable - or, at least, some things were strictly better than others.

      D2 had some marginal variance early on, especially with the plot specific items, but kinda turned to generic mush after the first playthrough.

      I've definitely seen worse gear systems, but Diablo was one I figured people would be familiar with.