Apparently KSP moves the universe now too, which caused the opposite problem of exploding nearby ships as you passed them. Which honestly is fucking rad, like you're sonic booming them to death.
Outer Wilds also I think switches to a simplified physics system for small, faraway objects, so they don't succumb to floating point bullshit while you're away from them.
KSP has a dozen tricks to sell you the illusion of traveling vast distances without actually having to deal with the consequences of putting vast distances in the game world, I remember one of the original devs HarvesteR having a website with dev diaries going back to the earliest alpha versions of the game but I can't find it now.
Apparently KSP moves the universe now too, which caused the opposite problem of exploding nearby ships as you passed them. Which honestly is fucking rad, like you're sonic booming them to death.
Outer Wilds also I think switches to a simplified physics system for small, faraway objects, so they don't succumb to floating point bullshit while you're away from them.
KSP has a dozen tricks to sell you the illusion of traveling vast distances without actually having to deal with the consequences of putting vast distances in the game world, I remember one of the original devs HarvesteR having a website with dev diaries going back to the earliest alpha versions of the game but I can't find it now.