KSP never had n-body physics, but you can read about the Kraken and how it was solved here. Basically when you go above a certain speed the game will stop actually speeding up your ship and instead speed up the universe around you.
It doesn't have n-body physics on orbital simulation but every rocket part is physical to every other part on the same craft. It's how space stations get really wobbly.
KSP never had n-body physics, but you can read about the Kraken and how it was solved here. Basically when you go above a certain speed the game will stop actually speeding up your ship and instead speed up the universe around you.
It doesn't have n-body physics on orbital simulation but every rocket part is physical to every other part on the same craft. It's how space stations get really wobbly.