I'd much rather have cities and towns with hundreds of NPCs than the ones in Skyrim with 20. With larger cities, you can still have those 20 NPCs all with unique quests, among the other NPCs. If anything it would make searching for them a game play mechanic in its own right.
DO NOT TRY ARGUING WITH ME I DO NOT CARE - FUCK OFF.
Don't think the engine can handle more than 20 NPCs. Unless they where like, fixed statues.
They purposely reduced the scale to improve performance, rumour was that the cities were supposed to be much larger and the final imperial stormcloak battle was going to be hundreds of NPCs instead of the 20 person street brawl we got.
you mean to say that they wanted to ship a working game?
must've been new hires
I refuse to believe this, Oblivion, Fallout 3, and New Vegas had all shipped on more or less the same engine and infamously could barely have 10 NPCs on screen at a time. Nobody could seriously believe Skyrim would somehow have more NPCs on the same hardware with higher graphical fidelity.
If you have more than 64 actors loaded at a single time the game starts loading actors flying around in the sky without a mod to fix it. This is the bug that causes the infamous flying horses.
The base game is absolutely not capable of anything big. It has only been forced to be capable of it through modders solving problems bethesda ignored.
just split the cities into districts dragon age 2 style