Stoatmilk [he/him] to games • 7 months agoThis map from the new EU5 dev diary is making me feel thingsimagemessage-square51 fedilinkarrow-up174
arrow-up174imageThis map from the new EU5 dev diary is making me feel thingsStoatmilk [he/him] to games • 7 months agomessage-square51 Commentsfedilink
minus-squarememory_adept [he/him]hexbear7·7 months agoI think terrain is beautiful, I don't know about a mess of imaginary borders Personally when I fuck around with the real world map, I get a city and pick which part has the Cthulhu cultists and then I have people roll dice link
minus-squaredaniyeg@lemmy.mlhexbear14·7 months agoterrain is nice, but it's always the same. simplified colored borders however tell your campaign's story in a simple glance. when you see your blob twice the size of that stupid ai you've had a beef for the past two hours it's satisfying. linkfedilink
minus-squarememory_adept [he/him]hexbear6·edit-27 months ago always the same Makes sense in terms of explaining why it's a core gameplay mechanic itself rather than just a line version of bases in rts I guess a core appeal of using real maps to me in gaming has always been "let's find out what's REALLY under Cheyenne Mountain" stargate style link
I think terrain is beautiful, I don't know about a mess of imaginary borders
Personally when I fuck around with the real world map, I get a city and pick which part has the Cthulhu cultists and then I have people roll dice
terrain is nice, but it's always the same. simplified colored borders however tell your campaign's story in a simple glance. when you see your blob twice the size of that stupid ai you've had a beef for the past two hours it's satisfying.
Makes sense in terms of explaining why it's a core gameplay mechanic itself rather than just a line version of bases in rts
I guess a core appeal of using real maps to me in gaming has always been "let's find out what's REALLY under Cheyenne Mountain" stargate style