I've been debating whether I wanted to share screenshots or anything here, but I've realised I'd rather put things out there than debate whether I'm an imposter or not, otherwise stuff like this sits on my harddrive and goes nowhere
this is a screen from my in-development game, Death Tech Reaper :) Taking place on the First Plane of the after-life, you play as Ceres, the newly minted 'Reaper' who's job is to protect the souls traveling through the First Plane on their journey down to their final resting place in the Greater Commune. It's an isometric action game, with a semi-randomised layout, taking inspiration from the rogue-like genre - the catch, however, is that you only ever have 2HP to play with at any given time, however your health can be recovered by taking down enemies, keeping you in the run longer. I wanna keep posting updates as I work, it's getting closer and closer to something I'm happier to distribute wider - I'm just glad I have something to put my name to. I'll post some gameplay footage at some point too!
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another screenshot showing some enemies and the dash in game - still working on enemy design and mechanics, but i love the ghost trail effect, its gives me a lil bit of dopamine every time i dash lmao
thank you
i'm doing most of the art myself outside an asset pack or two, it's been a learning curve learning everything but i've been feeling more and more confident the more i work on things :)
Sounds like no matter what comes of this you're gonna end up with some new skills then which automatically makes the project valuable. That's awesome!
Looks really good! I'm always in awe of devs doing their own art, probably because I lack the talent and skill there :D
And I do like the concept and setting a lot, too! Excited to see how this will progress.
thank you !! at the start it was daunting actually having to use my own art, but even though it could definitely use some touch ups, now im kinda pleased with it :)
Crisp, clean pixel art and a nice isometric view. I like it! Please keep us updated.