I'll give you Dead Money's final vault, but I think that's about the only time it matters? And this is probably just a me thing but I usually don't replay DM (or HH, or LR).
that's when it has major narrative purpose. the rest of the time you're simply not meant to be carrying all that trash loot like some hoarder. That stuff is there to make the world not be empty, not for you to have 20 sets of armor and 400 desk fans in your bag
Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don't have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player's economic power but imo the economies of the games are broken easily enough that this isn't really a concern.
I'll give you Dead Money's final vault, but I think that's about the only time it matters? And this is probably just a me thing but I usually don't replay DM (or HH, or LR).
that's when it has major narrative purpose. the rest of the time you're simply not meant to be carrying all that trash loot like some hoarder. That stuff is there to make the world not be empty, not for you to have 20 sets of armor and 400 desk fans in your bag
Eh the difference between infinite carry weight and not, for me at least, are two things: first, it means I don't have to fast travel to player housing to drop things off or switch loadouts, which is a QoL thing to skip busywork and load screens. Second, it slightly increases the player's economic power but imo the economies of the games are broken easily enough that this isn't really a concern.