google's suggested info algorithm:

The ideal neoliberal subject seeks to make an enterprise of their own life, investing in their human capital in order to fuel the consumption that will produce their own satisfaction.

"you need to waste your time to get good at this consumer product for indoor kids, that's virtuous to be such a well trained consumer"

https://revisesociology.com/2017/03/13/what-is-neoliberal-subject/

They are an entrepreneurial, competitive creature, forming a ‘company of one’

atomized gamers who delude themselves into thinking they are heroic rugged individualists and not cringe neoliberal redditors sitting in a Matrix pod, only able to leave vague messages or ambiguous gestures towards their online coworkers. Unionization is apparently impossible in the mode of production of gig economy neoliberal app platform capitalism.

Freedom is defined as the freedom to choose market strategies

"you can choose anyway to win!" (as long as you exploit the rules of these marketplace interactions)

Practices are presented as freely chosen, responsibility is taken regardless of constraint

"you can play any strategy you want to jump through the hoops of this artificially hard, means tested environment that makes Obama's PMC friends soyface at its alleged meritocracy. The Affordable Care Act is a fun game whose hardness proves how virtuous you are that you deserve to survive"

They emphasize self-responsibility, agency and initiative.

"Get good" - gamerchair NPC virtue ethics who know the best type of health insurance to acquire in the market

  • barrbaric [he/him]
    ·
    1 year ago

    Actually Dark Souls is about the inevitability of revolution. The "light the fire" ending is a criticism of capitalism, mostly focusing on how it is unsustainable. The player character, as an independent agent in the free market, must destroy and consume the (economic) power of all of the most powerful beings in the world (bosses, in particular the four lords) in order for their soul (market share) to become powerful enough to usurp the old rulers. But the world is in decay, and this cycle cannot continue forever. Hollowing is about people experiencing burn out from the ever-escalating demands of capitalism, and is shown even to effect those in charge of the system.

    The "Dark" (pro-revolution) ending is hidden, requiring the player character to play the game in such a strange order as to be effectively "incorrect" (according to Frampt, a capitalist), and is presented by in-universe propaganda as a bad thing. However, the Age of the Dark ending was predicted by the Furtive Pygmy (Friedrich Engels), who was a recipient of a lord soul BUT became a class traitor and sought to bolster humanity (the proletariat) instead of the gods (the bourgeoisie).

    The dragons that existed before the age of fire represent the old feudal order.

    Dark Souls 2 is about how revisionism will lead to the death of socialism and see it replaced by a cursed capitalism, though this too must come to an end.

    Dark Souls 3 is about monopolization, and ends with the final battle between two capitalists (the player and Gael) both controlling all the resources in existence while the world lies destroyed in ash.

    • booty [he/him]
      ·
      1 year ago

      The “Dark” (pro-revolution) ending is hidden, requiring the player character to play the game in such a strange order as to be effectively “incorrect”

      You don't have to play the game in any particular order, you just have to walk away rather than lighting the fire at the end. Granted, nobody would suggest to you that that's a good idea unless you play the game in the "wrong" order you're talking about.

      • barrbaric [he/him]
        ·
        1 year ago

        Ah, you're right. I will cope by saying that it's not obvious that walking away is an option if you're going in the normal order.

        • Frank [he/him, he/him]
          ·
          1 year ago

          That's tied to the theme of cycles of futility in the game. By the time you get to new game +7 most people are going to wonder "maybe that frampt guy is full of it. Maybe Kalth has a point" .

  • RNAi [he/him]
    ·
    1 year ago

    But what about the multiplayer Elden Ring

  • wheelswheelswheels [comrade/them]
    ·
    edit-2
    1 year ago

    One of my favorite things to do in DS1 and beyond was summon my friends tho. Dae Jolly cooperation? :praise-it: Or perhaps this only exposes the grand lies of the PMC karens :thonk:

    Knocking points off this for for lack of :epstein: :petercoffin: and :praise-it:, ofc

  • hypercube [she/her]
    ·
    1 year ago

    it's a shame about the Gaming bit because the dark souls environments are really pretty... give me the fromsoft walking sim

  • shiteyes2 [any]
    ·
    1 year ago

    Can't tell if video games are capitalist propaganda or mad because bad

  • UlyssesT [he/him]
    ·
    1 year ago

    :freeze-gamer: :brainworms: at work.

    "Game difficult, therefore capitalism good because only the best win!" :so-true:

    • UlyssesT [he/him]
      ·
      1 year ago

      Sure it's possible, but most people won't actually do that at any point. It's the :freeze-gamer: equivalent of the "rags to riches" story.