It really seems like EA is just completely shitting itself here. Of all the "this is just straight up broken for no reason despite looking like shit and there being nothing going on to actually use CPU time" games they're more or less all EA shitheaps loaded with this year's Denuvo. Like Wild Hearts, a game that chugs along with low, unsteady frames despite having fairly low CPU and RAM usage, and single digit GPU usage. It's genuinely kind of baffling what a trainwreck that is. At this point I'm assuming it's just a combination of Denuvo getting progressively worse until it's eating more resources than the game and making the game wait on its constant checks, and EA's dogshit proprietary engine being the new CryEngine in terms of being a broken mess of substandard performance.
Jedi Survivor, like Fallen Order, runs on UE4. And that's the main issue - it's at the end of its life and is being pushed to do things it can't handle.
Nothing to do with Frostbite. Which isn't dogshit.
It really seems like EA is just completely shitting itself here. Of all the "this is just straight up broken for no reason despite looking like shit and there being nothing going on to actually use CPU time" games they're more or less all EA shitheaps loaded with this year's Denuvo. Like Wild Hearts, a game that chugs along with low, unsteady frames despite having fairly low CPU and RAM usage, and single digit GPU usage. It's genuinely kind of baffling what a trainwreck that is. At this point I'm assuming it's just a combination of Denuvo getting progressively worse until it's eating more resources than the game and making the game wait on its constant checks, and EA's dogshit proprietary engine being the new CryEngine in terms of being a broken mess of substandard performance.
Jedi Survivor, like Fallen Order, runs on UE4. And that's the main issue - it's at the end of its life and is being pushed to do things it can't handle.
Nothing to do with Frostbite. Which isn't dogshit.