Recommend it to G*mers

  • Parzivus [any]
    ·
    1 year ago

    Yeah, a lot of games struggle with having the player character forced into circumstances that make no sense given the wild abilities of the player. I recall being put off by the rapid alternation in FFXIV between killing actual gods and getting owned by random dudes.

    I'm no game designer, but I think the best way to do it is to focus more on the quality of the writing. It's what gives a story those moments that really stick with you. When I think back on Disco Elysium, it's not about being disappointed that such and such options weren't available for me to say or do, it's on "That the bourgeoisie are not human."