where an impoverished young woman is trying to sell herself into slavery and the game presents the most ethical outcome as helping her negotiate a better contract for her indentured servitude?

Looking back those games were Fukuyama'd as shit, jfc

  • ssjmarx [he/him]
    ·
    2 years ago

    That's def another reason why Bioware games fall flat for me. Although games that offer narrative choice that is actually substantial are few and far between - does Disco Elysium count? There's a lot of routes, but the ending is always the same. Fear and Hunger has a ton of possible outcomes, but they aren't really signposted and honestly feel more like discovering bonus content than interacting with a narrative. Heavy Rain had a ton of routes and endings, but also a lot of very ham fisted writing that felt like it was forcing you onto certain paths even if it wasn't.

    Maybe having narratives with genuine choices in a computer RPG is actually a cursed problem without a solution.