where an impoverished young woman is trying to sell herself into slavery and the game presents the most ethical outcome as helping her negotiate a better contract for her indentured servitude?
Looking back those games were Fukuyama'd as shit, jfc
where an impoverished young woman is trying to sell herself into slavery and the game presents the most ethical outcome as helping her negotiate a better contract for her indentured servitude?
Looking back those games were Fukuyama'd as shit, jfc
That's def another reason why Bioware games fall flat for me. Although games that offer narrative choice that is actually substantial are few and far between - does Disco Elysium count? There's a lot of routes, but the ending is always the same. Fear and Hunger has a ton of possible outcomes, but they aren't really signposted and honestly feel more like discovering bonus content than interacting with a narrative. Heavy Rain had a ton of routes and endings, but also a lot of very ham fisted writing that felt like it was forcing you onto certain paths even if it wasn't.
Maybe having narratives with genuine choices in a computer RPG is actually a cursed problem without a solution.