So glad I never spent money on this past buying the first game—not only do they treat their employees like dogwater, they can't even squeeze out the big thing that justified Overwatch 2*

  • Hoyt [he/him]
    ·
    1 year ago

    ":The interesting thing about it is, it's such a difference releasing content for players that are playing your game instead of saving up all of that content for one big release that you're going to do later. So we came to the realization that this wasn't the right way to be developing for all of Overwatch. It was about a year and a half ago that we made the decision to really shift strategy. That's when we rapidly shifted the resources on our team to work on launching Overwatch 2, and that's what came out last October."

    We realized the content treadmill model is the best way to make money so we're throwing two and a half years of work in the garbage in order to get more money from the Live Service model.

    whats crazy to me is that it took them that long to realize it.