I was actually just reading the rules of how it works , based on the previous comment, & it's kind of fascinating. So like, your units have to remain in direct "communication" with basically your HQ in order to move, attack, or defend themselves. Lines of Communication from HQ radiate out in straight lines horizontally, vertically, & at 45-degree angles, but can't travel "obliquely", or through units/solid terrain basically.
If a combat unit is out of communication, it can't do anything, but you have a couple special "signal" units that can basically serve as repeaters for lines of communication from HQ.
It's not really doing logistics, but you are forced to consider how you move your troops in ways that relate to more than just "what gives me the most damage", basically.
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Nobody wants to play logistics simulator they want that stuff worked out for them in the macro while they focus on the shooty shooty.
I was actually just reading the rules of how it works , based on the previous comment, & it's kind of fascinating. So like, your units have to remain in direct "communication" with basically your HQ in order to move, attack, or defend themselves. Lines of Communication from HQ radiate out in straight lines horizontally, vertically, & at 45-degree angles, but can't travel "obliquely", or through units/solid terrain basically.
If a combat unit is out of communication, it can't do anything, but you have a couple special "signal" units that can basically serve as repeaters for lines of communication from HQ.
It's not really doing logistics, but you are forced to consider how you move your troops in ways that relate to more than just "what gives me the most damage", basically.
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I wanted to play logistics simulator :I-was-saying:
Tfw one of my favourite things to do in ARMA is to run supplies between base and the frontline.