single player modes are way way more important for getting used to inputs than serious business players give credit. most people don't have the mentality to beat up the training dummy for hours but can spend all day on a survival mode or soul calibur 2/3/maybe not 4's campaigns
Others have already mentioned, but I will def agree that it is more friendly to newcomers than any fighting game in literally 30 years.
Instead of having an arcade mode and combo tutorials, sf6 makes an effort to explicitly teach fundamentals like spacing, canceling, and footsies.
The modern controls are awesome as well and help that process.
Oh there's also a competent and silly single player mode for once too
single player modes are way way more important for getting used to inputs than serious business players give credit. most people don't have the mentality to beat up the training dummy for hours but can spend all day on a survival mode or soul calibur 2/3/maybe not 4's campaigns
That sounds like what I need, I have no clue on fundamentals