Me: remembering how many games were ruined by capitalism needing to make most of them too hard because "If they're too hard to beat during a weekend rental then people will be forced to buy the full game!"
I'm still bitter about Ecco the Dolphin and Dynamite Headdy. So much wasted potential.
Fuck that fucking octopus. Fuckin asshole. Suck off me
Honestly not a terrible game. The puzzle mechanics were an interesting touch, and the soundtrack kicked ass. Not a ton of depth, but hey :vivian-shrug: ...it was made for AmeriKKKan Tecmo Bowl connoisseurs to ease them into this whole "words and numbers on the screen that aren't 'Bo Jackson' and yard line labels" thing.
Yes, it failed miserably in this regard, but if you approach it from the mindset of some munchkin-tier game like Paladin's Quest, it's a serviceable piece of fluff.