Me: remembering how many games were ruined by capitalism needing to make most of them too hard because "If they're too hard to beat during a weekend rental then people will be forced to buy the full game!"

I'm still bitter about Ecco the Dolphin and Dynamite Headdy. So much wasted potential.

Fuck that fucking octopus. Fuckin asshole. Suck off me

  • Findom_DeLuise [she/her, they/them]
    ·
    1 year ago

    Battletoads was god-awful on both NES and Game Boy, in spite of being a completely different game on each platform. I only had the (monochrome) Game Boy version, and the second or third stage was this goddamned near impossible gauntlet of flying a ship through a cave with magically appearing spike barriers with a Flappy Bird hole through which you had to thread the ship. Problem was, the ship moved too slowly to reach some of the gaps unless you got it pixel-perfect, which, on that blurry-ass LCD? Ugh. I hated that game.

    I tried the NES version on an emulator several years later, and it was just as bad -- I watched a dude struggle with it for several hours even with save states, because some of the levels are just that tier of bullshit.