It's not petty, generic randomized loot sucks, period. Beyond the hassle, it removes a lot from the atmosphere.
I prefer the Baldur's Gate formula: basic weapons (declined in several metals), magical +1/+2/+x weapons, and the rest being rarer but unique artefacts with a cool small RP story attached to them in the description.
I guess it feels petty to me sometimes to feel like a single sub-system ruins a whole game to me.
Big example is probably Nioh 1+2; I'd love the games if they just gutted to the loot system out of it.
Smaller indie example of a game I dropped is Gordian Quest, a 'slay the spire' like where you have a team of people. And the gear is dumb diablo bullshit, gems sockets included. And just, I love everything else about the game, but the gear is just fun-killing to me.
It's not petty, generic randomized loot sucks, period. Beyond the hassle, it removes a lot from the atmosphere.
I prefer the Baldur's Gate formula: basic weapons (declined in several metals), magical +1/+2/+x weapons, and the rest being rarer but unique artefacts with a cool small RP story attached to them in the description.
I guess it feels petty to me sometimes to feel like a single sub-system ruins a whole game to me.
Big example is probably Nioh 1+2; I'd love the games if they just gutted to the loot system out of it.
Smaller indie example of a game I dropped is Gordian Quest, a 'slay the spire' like where you have a team of people. And the gear is dumb diablo bullshit, gems sockets included. And just, I love everything else about the game, but the gear is just fun-killing to me.
Pretty standard D&D stuff, too.