thanks fitgirl. seriously though i have zillions of trans-hammer-sickle hours logged in paradox games but maybe played only a few dozen of vic 2. i want to do communisms

  • FuckyWucky [none/use name]
    ·
    edit-2
    1 year ago

    start with Russia, has pretty much every resource and fairly large population. You also get lenin-laugh when u overthrow the monarchy.

    the way i triggered a revolution was by bolstering intelligentsia, enacting liberal reforms so trade unions become popular, bolster trade unions and trigger another revolution by "attempting" to pass pro-worker laws and cancelling it.

    try to get to interventionist economic system so you can subsidize shit and grow ur economy without relying on profitability.

    • Des [she/her, they/them]
      hexagon
      ·
      1 year ago

      hmm i thought about starting with russia. i used to be so intimidated playing russia (or it's predessesor states) in any paradox game but recently have started becoming more russiapilled after a few HOI 4 runs (kaiserreich and vanilla). also helps i'm listening to russian revolution on revolutions podcast right now

  • iridaniotter [she/her]
    ·
    1 year ago

    Keep re-rolling until Karl Marx spawns in Estonia. Then form the USSR with Kras Mazov as its leader. mazovian-thought (don't actually do this, the re-rolling will not be fun)

  • RamrodBaguette [comrade/them, he/him]
    ·
    1 year ago

    The name of the communism game in general is, at first, trying to capitalism the shit out of your country. Break up the power of the landowners, educate the populace, secure resources "by any means", industrialize and develop, and so on. Interventionism is generally a good policy for economic development. If done right, you get to the point where you have a modern, industrialized nation with an angry proletariat. Unlike real life where those states placated them with social democratic and progressive reforms, be as stubborn as possible in a way that empowers radicals. Then the magic happens.

    If you don't care about aiming for achievements straight up, you can use console commands as training wheels (though don't actually use them until you need it so you can learn).

  • ZoomeristLeninist [comrade/them, she/her]M
    ·
    1 year ago

    i started off w Chile, very easy country to learn the game. amerika is also crazy easy and you can do a lot more since ur a great power from the start

    • Des [she/her, they/them]
      hexagon
      ·
      1 year ago

      can you do u.s. run without fucking up the indigenous territories? can i basically destabilize the u.s. to go socialist or should i just try to build it up and RP a slightly less fucked historical progression?

      eventually i will probalbly suck it up and just be a shitty country doing shitty things to learn mechanics

      • Leon_Grotsky [comrade/them]
        ·
        edit-2
        1 year ago

        can you do u.s. run without fucking up the indigenous territories?

        At game start most of the indigenous territories are already fucked and you have a small Indian Territories vassal in Oklahoma. If you don't decide to settle what little indigenous land is left, The Hudson Bay Company and Mexico will probably do it.

        can i basically destabilize the u.s. to go socialist or should i just try to build it up and RP a slightly less fucked historical progression?

        Yes, though you may not get things to play out exactly as you'd like.

      • RamrodBaguette [comrade/them, he/him]
        ·
        edit-2
        1 year ago

        IIRC, you can prevent the completion of the Indian Removal Act by cheesing the abolition of slavery and enactment of multiculturalism within five years, but I wouldn't recommend that on a learning playthrough. I suppose, when it's time for the Civil War, you can try to go full Radical Reconstruction to lessen the shittiness.

      • ZoomeristLeninist [comrade/them, she/her]M
        ·
        1 year ago

        sorry i missed this, ive been using hexbear on mobile lately. you can choose to stop colonizing when you have the "no colonial affairs" law. but the Indian Removal Act is an event that cant be prevented unless you use the strat suggested by RamrodBaguette. from day 1, however, you can "pause" colonization to allow the indigenous borders to remain as-is.