I'm hoping to discover a good one I haven't played yet, so share!

    • Goadstool [he/him, comrade/them]
      ·
      edit-2
      1 year ago

      I am very gradually working up to it. I started and quickly hit snags on two separate games... but ultimately, it's hard to keep the motivation to pour creative effort into something when you spend most of your time struggling to pay your bills, and then struggling to relax from constantly stressing over your bills. pain Not to reiterate the plot of my own game but anyone else remember being a kid and thinking society was aiming to have everyone do less work?

      Anyway, I'm going to a con in a couple month expressly to promote Kor, and I'm hoping that'll get my game some much-needed notoriety, motivate me even more to work on the next game so it doesn't take as much emotional energy, and maybe also relieve the bill problem a little.

      Thanks for liking my game, especially enough to share it with someone else, it means the world to me after how much work it was to create. rat-salute .

      • axont [she/her, comrade/them]
        ·
        1 year ago

        I believe in you! Work on what you want to make at your own pace, no need to rush it, and it's not a race. You've already made one game, and it's really good. You have a better record than some professional studios who work for decades on games that are uncreative, uninspired, etc. You made something that's meaningful to you and it's really resonated with some people (especially people like me who remember the Gameboy Color Pokemon TGC)