If there is one outcome, remove the guise of control. Have my character speak for me. I don’t fucking care. I’d rather feel like my character is doing or saying something I wouldn’t personally do than for me to be given a fucking pop-up that means nothing and is just there to reinforce a self-insert facade. At least make a bit out of it if you’re gonna do it. It’s genuinely one of the worst pieces of game design outside of legitimately predatory behavior.
dialogue ‘options’ half the time be like
> Yes.
> Yes?
> Yes…
> Yes!
Voiced dialogue had a lot to do with this. Text requires a writer and an editor. Voice requires writers, editors, voice actors, recording people, space on disc, it's expensive. So you need to streamline. Can't have 500,000 word novel games anymore.