If there is one outcome, remove the guise of control. Have my character speak for me. I don’t fucking care. I’d rather feel like my character is doing or saying something I wouldn’t personally do than for me to be given a fucking pop-up that means nothing and is just there to reinforce a self-insert facade. At least make a bit out of it if you’re gonna do it. It’s genuinely one of the worst pieces of game design outside of legitimately predatory behavior.

  • WhyEssEff [she/her]
    hexagon
    ·
    edit-2
    1 year ago

    dialogue ‘options’ half the time be like

    > Yes.
    > Yes?
    > Yes…
    > Yes!

    • Frank [he/him, he/him]
      ·
      1 year ago

      Voiced dialogue had a lot to do with this. Text requires a writer and an editor. Voice requires writers, editors, voice actors, recording people, space on disc, it's expensive. So you need to streamline. Can't have 500,000 word novel games anymore.