If there is one outcome, remove the guise of control. Have my character speak for me. I don’t fucking care. I’d rather feel like my character is doing or saying something I wouldn’t personally do than for me to be given a fucking pop-up that means nothing and is just there to reinforce a self-insert facade. At least make a bit out of it if you’re gonna do it. It’s genuinely one of the worst pieces of game design outside of legitimately predatory behavior.

  • RION [she/her]
    ·
    1 year ago

    you're telling me

    X) Yes

    Y) Maybe Later (aka yes)

    B) No (but still yes)

    A) Sarcastic (also yes)

    isn't the best gaming dialogue of all time?

    I'll push back a little and say that multiple dialogue choices with the same outcome can be good if you accept them as minor expressions of character in that moment, rather than expecting them to have sweeping downstream effects. It can feel nice to say "Okay, I'll do that" in a way that feels more fitting for your character even if there's no "functional" distinction