If there is one outcome, remove the guise of control. Have my character speak for me. I don’t fucking care. I’d rather feel like my character is doing or saying something I wouldn’t personally do than for me to be given a fucking pop-up that means nothing and is just there to reinforce a self-insert facade. At least make a bit out of it if you’re gonna do it. It’s genuinely one of the worst pieces of game design outside of legitimately predatory behavior.

  • UlyssesT
    ·
    edit-2
    11 days ago

    deleted by creator

    • Frank [he/him, he/him]
      ·
      1 year ago

      I wonder how many players "lost" Myron somewhere in the deserts between Reno and Redding over the years.

    • Kuori [she/her]
      ·
      1 year ago

      pretty close, it was ironic and deserved:

      If Myron was spoken to, an ending slide for Myron mentions that he was stabbed to death by a Jet addict less than a year after the defeat of the Enclave, while he was drinking at a bar in the Den. His discovery of Jet was "quickly forgotten," with no one remembering his name.

      • UlyssesT
        ·
        edit-2
        11 days ago

        deleted by creator