I’ve had the game for a bit, but never put much time into it.

From what I’ve read recently, the game is actually balanced around group play. I want to give it another go, so if anyone else wants to give the game a go with a battle buddy lmk.

  • Vladimir_Slipknotchenko [he/him, comrade/them]
    hexagon
    ·
    edit-2
    1 year ago

    (One of the Devs was famously arrested for espionage!) S

    The polygon article looks wild! I look forwards to reading that later.

    Anti-Stasi sounds lit. I was planning on aiming for bars that give that “Battlefield One introduction” feel. Like, if you die you’re automatically switched to the nearest comrade.

    Unrelated topic I wish to pick(, I said pick, ignore the edit) your brain on: 6Days In Fallujah.

    I get the feeling we were both around when it was first announced.

    It’s kind of wild how it has gone from: game seeking to showcase civilian perspectives on equal footing => oorah, uranium the game

    • Frank [he/him, he/him]
      ·
      1 year ago

      6Days In Fallujah.

      Oh man I have thoughts. Like go read the wiki on what really happened in the "Battle" of Fallujah. The Iraq defenders were wildly outnumbered, most of them were home town boys literally defending their homes. The US surrounded the city with heavy weapons and just started leveling things. Making a game out of it seems like real sicko shit. Like idk, it's possible they try to portray the Iraqi experience and what it was like being trapped in a besieged city being leveled by the Americans, but I don't think so.

      Arma has had some anti-communist brainworms in it's day (The original Operation: Flashpoint had an anti-communist insurgent xPac), and bad politics, but it at least tries to have campaigns with local resistance fighters as the protagonists, and makes the relationship between NATO and CSAT somewhat complicated. CSAT is portrayed as explicitly more advanced than NATO, with high tech equipment while NATO is still using early 21st century gear. It starts off as an uncomplicated "The badguys have a secret weapon" plot but gets more complicated when NATO has some bad fuckups and it turns out that not everyone in the coalition has the same agenda. And they do have their ("Stop doing warcrimes" DLC)[https://arma3.com/dlc/lawsofwar] where they paired up with the Red Cross. It has a mini-campaign that focuses on what happens to civilians in war. Iirc correctly you play as a civilian trapped in a warzone, then come back years later as a member of an de-mining and UXO removal NGO. It actually explicitly talks about cluster munitions and why they're such a hazard in ways conventional bombs are not, and then simulates it - If you or the enemy use cluster munitions some percentage of the bomblets will fail to detonate, but remain armed and dangerous if you pass over them. It's... idk, it's not nothing, and I think it's handled better than like Spec Ops did. It's one of the few FPS games I can think of that directly addresses the laws of armed conflict.

      Also, while "You can't make an anti-war movie" is very true, ARMA at least doesn't fuck around depicting how insanely lethal modern warfare is. My crew would straight up panic whenever an MRAP vehicle with a grenade machine gun rolled over the hill. Unless you have anti-materiel rifles, anti tank weapons, or a really good grenadier all you can really do is run for cover and pray.

      • Vladimir_Slipknotchenko [he/him, comrade/them]
        hexagon
        ·
        1 year ago

        When it comes to 6 days, the original attempt was progressed as trying ti show the things you mentioned.

        Of course…it died as a result.

        I’m replying on mobile, so I apologize if my response seems disjointed. Because it is.

        You mentioned dlc that covers warcrimes. On one hand, the “Geneva checklist/suggestions” are a meme in the community.

        On the other there is the possibility people learn from it. As opposed to the jokes.

        I suppose that part I found interesting is that it used to have nuisance. There were going to be levels where you heard an interview from a guy a set up an AA gun in a stairwell, and then do it in the game and murk some marines.

        I suppose my point is, I had game itself can be viewed as an example of the consent manufacturing complex making itself known?