- cross-posted to:
- godot@lemmy.ml
I've been hearing some bad things about godot and its creator, and how he's handling money and not fixing critical bugs. Has there been any development on whats going on with godot team?
I haven't been keeping my ear nearly that close to the ground. I could certainly see there being conflicts of interest between bigshot sponsors and individual patrons, mid-size studios and indy developers though. Wouldn't surprise me one bit.
The creators started a for-profit company to provide support for Godot while still being paid by donations to the Godot Foundation.
Godot 4.0 was released way too early while it was extremely buggy because the leadership wanted to present it at the 2023 Game Developers Conference. Even 4.1 is still very buggy. They replaced the old physics engine (Bullet) with a custom one which is totally unusable. It's pretty much required to install a third party plugin (Godot-Jolt) for working physics.
The project is absolutely mismanaged, but Godot is still great and worth learning. I'm sure the bugs will be ironed out eventually, even if the unpaid open source contributors have to do it.
The drama from the user "cybereality" who closed the Godot forums and whatnot should be taken with a huge grain of salt. They appear to have made their own game engine and were possibly doing a publicity stunt to advertise it.
Even 4.1 is still very buggy.
On Wayland, it instantly minimizes every single dialog window it opens lmao. Both on stable and Git HEAD. I guess I'll try again in a month.
Godot is still great and worth learning
Pretty much my takeaway as well, despite its warts, it is the most sophisticated and approachable tool in the free software space.
Update: Somehow I have found myself bisecting a 13,000 commit span of Godot
I don't know how people can watch videos this long. I'll have to use a YouTube downloader extension and go through this off-line. Seems like a good intro to Godot 4.