Seems like there aren't a lot of typical Elden Ring dungeons, just overworld stuff and then bigger dungeons for the more important bosses. Performance is really bad so far.

Died to the Parade Lion while it was at 1HP, Freja secured the kill just before I timed out, hell yeah, I'll take it.

  • flan [they/them]
    ·
    edit-2
    6 months ago

    I don't disagree, I'd really like to see how the numbers actually break down to make sense of what a difference it's making

    ive been watching it as i level up, it looks like its between 4-5% increase to your defense and attack power every level. So you should have something like 1.5x your normal damage at level 10.

    I've noticed that usually I'm able to rush bosses down fast enough that it's never an endurance slog like Elden Beast, but every hit I take is doing like 50% of my HP and I'm wearing heavy armor

    you should also grab the dragoncrest shield talisman from the haligtree if you dont have it already, it's another 20% to your physical defense. There is also a talisman that boosts defense in the expansion but i can't remember where i found it. It will stack with the dragoncrest shield talisman. So between that and the fragment levels the bosses are hitting me like dark souls 3 bosses. I've found that all of the bosses so far have been pretty easy to stance break with a great hammer which has made things much smoother for sure.

    • barrbaric [he/him]
      hexagon
      ·
      6 months ago

      Huh, that's a lot more than I thought. Honestly an even more bizarre choice to include it at all if it's just linear growth.

      And yeah, already running the dragoncrest (and usually whatever resistance talisman is best), great jar arsenal, and erdtree's favor +2. Everything still hits like a truck, idk. I, too, am playing ungabunga (ruin greatsword), and I usually get 2+ full staggers per fight.