This is a hilarious controversy to me because it is so obviously a labor dispute but nobody is covering it that way.

If you work as a creative and your product doesn't sell because you were forced to cut corners by your boss you should be mad at your boss not your audience.

  • CanYouFeelItMrKrabs [any, he/him]
    ·
    edit-2
    1 year ago

    Lots of Gamers look at indie games and scoff at spending $10 on a two hour experience when they can instead buy a AAA open world collect-a-thon and play for 120 hours for $60

    Anyways this conversation seemed mostly about resources/team size rather than working conditions

    • billbillerson [none/use name]
      hexagon
      ·
      edit-2
      1 year ago

      I don't think that first part is true at all. This era of gaming is pretty much hallmarked by indie success and AAA bloat and failure.

      Resources / Team size is a discussion about working conditions.

      edit: He edited his comment to make me look wrong. Neat.

      • CanYouFeelItMrKrabs [any, he/him]
        ·
        edit-2
        1 year ago

        Some indie games are very successful yes. But I think a lot of people who might check out a game like Venba ( a short narrative focused game) on GamePass would not consider spending $15 on buying it. Since thats the same cost as a month of the subscription. An indie dev has heard their game called worthless for being small many times

        Oh ok, when you mentioned working conditions I thought you meant pay, crunch, etc.

    • billbillerson [none/use name]
      hexagon
      ·
      1 year ago

      If you are gonna posthumously edit your comments to change the meaning you should give the person a heads up. Now I look like I'm wrong about something I was objectively correct about.