So I get that it's not like in Cities: Skylines where it's used for pathfinding by people traveling around and instead is like "people go stand at the sad and unfulfilled person station in the hopes that a carriage will arrive to take them somewhere they need to go," but what happens then? They have an "I would like to go do a job at the job factory" travel goal and an "I would like to go shopping" travel goal, but do they also have an "I would like to go home" goal or do they just teleport back home after doing a task?

Do I need to coordinate them returning home or just being delivered to places they want to work and shop?

Edit: for that matter, how does refueling work for trains and busses? Do they just autonomously seek out fuel stops when they need to, or do I need to micromanage that somehow? Scratch that, I just watched a bus go to a gas station unprompted, through I'm still unclear on whether trains will find a fueling station or if they need to be routed through one.

  • HelltakerHomosexual [she/her, comrade/them]
    ·
    3 days ago

    uh you use busses, there are bus stations where you place to coordinate routes. people walk only a certain distance of i think 100 meteres, so you must use public transport to sort of ferry them over there. you get a bus depot, buy the busses, and then assign them all routes there. You could also buy them from the commerce building that you link your roads to (your road must be connected to the main city for this to work). at the beginning you should have like 4 or 5 busses; one or 2 for transit around the city, the others moving between the main city and the work site.

    important side note, put the factories a good distance away from the city so that the population doesn't get health issues.

    trains i have not figured them out fuck those things. they're nice when they work out but getting them to work is fucking hard. you have to figure out the whole fucking train light system.

    too much to explain watch intro videos by bballjo

    soviet republic workers and resources is incredibly complicated and often vital mechanics are not explained at all and hidden among the rest of a bunch of nonsense. you need someone to hold your hand through the first bit, as any good soviet planner does. it takes an hour just to set up your first city and thats just with realistic mode off. Intro videos by BBalljo are even recommended by the literal developers lmao.

    Its a good game, and fucking worth it when it all fits together in the most sensible and functional symphony of industrial might and technological progress.

    • KobaCumTribute [she/her]
      hexagon
      ·
      3 days ago

      people walk only a certain distance of i think 100 meteres

      I think this depends on the type of path they have? Like they'll budget their route to walk for up to X amount of time to reach a location, and the distance is determined by how far they walk in that time? The furthest I'm seeing for "within walking distance" of some buildings is just over 450m with the full 100% walking speed paths along the whole route. Unless this is further modified by a game setting - I went into the campaign (not the tutorial one) with whatever settings it defaults to.

      you get a bus depot, buy the busses, and then assign them all routes there.

      Right, with the caveat that the routes themselves have to be pointed at buildings to drop people off at, not just other stops. If a bus isn't going directly to a potential workplace, school, or shop no one will board it and it took me entirely too long to figure that out.

      Like bus stops (and I assume passenger rail platforms) aren't set up to shorten pathfinding to desired locations, they're a place of last resort that unfulfilled citizens go in the hopes that a bus that can take them to a desired location type shows up at some point.

      And to answer my own question: they do seem to just teleport home when they finish a task, they don't gather to be brought back. That's another unintuitive thing coming from Cities: Skylines, that traffic isn't like a back and forth sort of thing for anything but the dedicated vehicles that go through specific routes. Maybe citizens with personal cars are different? Or maybe this a mechanic hidden behind one of the settings, idk.

      • There is a wiki you know: https://hoodedhorse.com/wiki/Workers_Resources_Soviet_Republic/Citizens#Movement

        they do seem to just teleport home when they finish a task, they don't gather to be brought back. That's another unintuitive thing coming from Cities: Skylines, that traffic isn't like a back and forth sort of thing for anything but the dedicated vehicles that go through specific routes. Maybe citizens with personal cars are different? Or maybe this a mechanic hidden behind one of the settings, idk.

        That is all correct. Citizen who walk or use public transportation will teleport back. Citizen who use personal cars will use their car to get back.

        I think this depends on the type of path they have? Like they'll budget their route to walk for up to X amount of time to reach a location, and the distance is determined by how far they walk in that time? The furthest I'm seeing for "within walking distance" of some buildings is just over 450m with the full 100% walking speed paths along the whole route. Unless this is further modified by a game setting - I went into the campaign (not the tutorial one) with whatever settings it defaults to.

        Correct again:

        "The distance is dictated by the Walk speed of the various paths and roads that they walk on, up to a maximum of 480m of walking distance for 100% Walk speed. At 50% Walk speed, this distance is reduced to only 240m"

        Right, with the caveat that the routes themselves have to be pointed at buildings to drop people off at, not just other stops

        No, "If a citizen is unable to find a building that they're looking for in walking range, they will instead walk to a nearby public transport station where they wait to be picked up by a vehicle, and willingly disembark at the first station that has their desired building in range"

        • KobaCumTribute [she/her]
          hexagon
          ·
          3 days ago

          No, "If a citizen is unable to find a building that they're looking for in walking range, they will instead walk to a nearby public transport station where they wait to be picked up by a vehicle, and willingly disembark at the first station that has their desired building in range"

          I have not been able to get that to work. If the route just goes through stations no one ever boards and it just cycles empty busses indefinitely even with full stations. It's only when I start pointing the bus at specific buildings that they start filling up and working as expected.

      • HelltakerHomosexual [she/her, comrade/them]
        ·
        3 days ago

        I think this depends on the type of path they have? Like they'll budget their route to walk for up to X amount of time to reach a location, and the distance is determined by how far they walk in that time? The furthest I'm seeing for "within walking distance" of some buildings is just over 450m with the full 100% walking speed paths along the whole route. Unless this is further modified by a game setting - I went into the campaign (not the tutorial one) with whatever settings it defaults to.

        no you're correct thats right

        And to answer my own question: they do seem to just teleport home when they finish a task, they don't gather to be brought back. That's another unintuitive thing coming from Cities: Skylines, that traffic isn't like a back and forth sort of thing for anything but the dedicated vehicles that go through specific routes. Maybe citizens with personal cars are different? Or maybe this a mechanic hidden behind one of the settings, idk.

        for me my experience is much different. they stay there until a bus brings them back close enough to walk home

        again i heavily recommend the videos i sent, im basically parroting it to answer you rn