yeah but to actually use those features the game has to actually be playable by the person playing. if you physically can't coordinate well enough to take advantage of absurd extra lightning damage, or even obtain things like that in the first place, than it doesn't matter. people aren't asking for difficulty options so they have access to even stronger stuff and easier gameplay from the perspective of a gamer that wants to develop skill and spend lots of time on it and has full ability to do so, they're asking for easier gameplay from the perspective of someone who either can't spend that much time (which is totally possible just by speeding up the progression loop a little, which despite many people's complaints is comically easy, just make attacks easier to dodge and stuff so the skill curve is less steep), or someone who literally can't use the control scheme well enough to play the game as intended (in which case the option to play a "sub-par", "non-pure" version of the game is better than nothing so good by default)
"a game for everyone is a game for no one" is a dishonest statement in this scenario. The desire isn't to make the game a game anyone would want to play, but to make it a game that people who DO want to play it CAN play.
yeah but to actually use those features the game has to actually be playable by the person playing. if you physically can't coordinate well enough to take advantage of absurd extra lightning damage, or even obtain things like that in the first place, than it doesn't matter. people aren't asking for difficulty options so they have access to even stronger stuff and easier gameplay from the perspective of a gamer that wants to develop skill and spend lots of time on it and has full ability to do so, they're asking for easier gameplay from the perspective of someone who either can't spend that much time (which is totally possible just by speeding up the progression loop a little, which despite many people's complaints is comically easy, just make attacks easier to dodge and stuff so the skill curve is less steep), or someone who literally can't use the control scheme well enough to play the game as intended (in which case the option to play a "sub-par", "non-pure" version of the game is better than nothing so good by default)
"a game for everyone is a game for no one" is a dishonest statement in this scenario. The desire isn't to make the game a game anyone would want to play, but to make it a game that people who DO want to play it CAN play.