First thing you learn as a game dev: Do no listen to gamers. They demand unrealistic and impossible things. Every gamer wants a game that caters to them and them alone, no matter how much time and effort would be required to make their idealised version of a game. People will complain about games based on how they would like them to be, rather than how they actually are. Video games already give the most amount of fun vs money spent out of pretty much any form of entertainment, and for most gamers, it still isn't enough. They are the most entitled and demanding audience in history.
I worked at a couple "AAA" studios and I learned long ago to never read the fan spaces. It sucks because there are some thoughtful and extremely insightful comments, sometimes, but they are bobbing in an ocean of garbage.
It extra sucks because social media policies prevent you from messaging that really insightful person and saying," you're right and everybody here loves your post." Even though you really, really want to.
First thing you learn as a game dev: Do no listen to gamers. They demand unrealistic and impossible things. Every gamer wants a game that caters to them and them alone, no matter how much time and effort would be required to make their idealised version of a game. People will complain about games based on how they would like them to be, rather than how they actually are. Video games already give the most amount of fun vs money spent out of pretty much any form of entertainment, and for most gamers, it still isn't enough. They are the most entitled and demanding audience in history.
I worked at a couple "AAA" studios and I learned long ago to never read the fan spaces. It sucks because there are some thoughtful and extremely insightful comments, sometimes, but they are bobbing in an ocean of garbage.
It extra sucks because social media policies prevent you from messaging that really insightful person and saying," you're right and everybody here loves your post." Even though you really, really want to.