Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

  • Adramis@midwest.social
    ·
    1 month ago

    I feel like:

    1. No race should have alignment locking in any direction, because people are people and can do whatever they want. Our goodness or badness isn't determined by our genes.
    2. But, people are who they are because of the society they grow up in and how people treat them. If humans treat goblins like shit because they're goblins, and a goblin turns into a big bad because they want to kill the humans that slaughtered their village, then that villain is interesting for reasons tied to their species.

    "No villain in D&D is interesting for reasons tied to their species" sounds very dangerously close to "I'm race-blind" in terms of not acknowledging that different people have different struggles, and racism is often a huge part of those struggles.

    • jjjalljs@ttrpg.network
      ·
      1 month ago

      If you like this idea, you should read the webcomic The Order of the Stick. It's surprisingly good for a comic that started out as DND jokes and stick figures. It deals a lot with the problem of evil in DND.

    • buckykat [none/use name]
      ·
      1 month ago

      If humans treat goblins like shit because they're goblins, and a goblin turns into a big bad because they want to kill the humans that slaughtered their village, then critical support to that goblin

      • macmacfire@lemmy.ml
        ·
        edit-2
        1 month ago

        I think the one you're replying was making the point that you could just swap out "goblins" in that claim with "humans with slightly different features."