Oof, I'd probably rather rebuild from an already existing engine (not CryEngine), which star citizen definitely had the money to do before it apparently just snorted it all. Elite Dangerous went backwards from starting with space shenanigans and gradually programming back to infantry scale stuff.
Freelancer was only in development for six years too (with Roberts for ~4 years)
At this point I think the only option would be to bin everything and start over
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Locking themselves into CryEngine was a particularly bazinga poison pill for the game
Like if they were absolutely dead set on an FPS engine, surely you'd try to licence something like PlanetSide 2's engine
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Oof, I'd probably rather rebuild from an already existing engine (not CryEngine), which star citizen definitely had the money to do before it apparently just snorted it all. Elite Dangerous went backwards from starting with space shenanigans and gradually programming back to infantry scale stuff.