Paulo Freire, born on the 19th of September in 1921, was a Brazilian philosopher and radical pedagogue most known for his 1968 work Pedagogy of the Oppressed. "Language is never neutral."

Paulo was born in Recife, the capital of the northeastern Brazilian state of Pernambuco. Initially affluent, his family experienced hardship during the Great Depression of the 1930s, and Freire's education suffered due to his own experiences with poverty and hunger.

Freire began working as a schoolteacher in the 1940s, beginning to serve as the director of the Pernambuco Department of Education and Culture in 1946. Due to the 1964 Brazilian coup d'état, where a military dictatorship was put in place with the support of the United States, Paulo Freire was exiled from his home country, an exile that lasted 16 years.

Freire then worked in Chile, until April 1969 when he accepted a temporary position at Harvard University. It was during this period, in 1968, that Freire published his most famous work, "Pedagogy of the Oppressed".

In this text, Freire criticizes what he calls the "banking method" of education, wherein a teacher "deposits" knowledge into an empty vessel, the student, or "bank". Instead, Freire calls upon teacher to engage in a more dialog-centric or creative education, one in which the suppressed experiences of the oppressed help create knowledge, fostering a social reality in which the marginalized are humanized.

Pedagogy of the Oppressed has since become the third most cited book in the social sciences, according to Elliott D. Green. As of 2000, the book had sold over 750,000 copies worldwide.

"Manipulation, sloganizing, depositing, regimentation, and prescription cannot be components of revolutionary praxis, precisely because they are the components of the praxis of domination."

Paulo Freire

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  • FunkyStuff [he/him]
    ·
    1 day ago

    Hell yeah, Satisfactory rocks. So good.

    backseat gaming

    You'll find steel beams are a lot easier to scale up than reinforced iron plates.

    Now that you have steel, make sure to get mercer spheres and research the Dimensional Depot in the M.A.M. It will allow you to have your factories upload materials to the cloud, then you can automatically retrieve from there to build wherever you wish, no need to make trips to restock building materials.

    Also, always be mindful of adaptability. Leave enough space between your production lines to be able to expand them later. Build your manifolds in a way that makes them easy to scale up (usually this means building manifolds with inputs going in one direction and outputs going in the opposite direction, which allows for more production to be tacked on in the back). This is mostly relevant if you're building everything in close proximity, so for example set up your smelters such that the iron ore goes left to right, iron ingot comes back right to left; this way you upgrade your miners to mk2 and can just upgrade your belt lines, add more smelters to the right of the existing ones, and have more output to use for new production lines.

    The layout of the factories you build in this period of transition from early to mid game is the most important part of the game. If you use these tricks, the midgame will be trivial and you'll be at phase 4 in no time. Once you're there it doesn't matter because you rebuild everything anyway and probably want to use trains to handle the massive load of items you have to transport.

    • WhatDoYouMeanPodcast [comrade/them]
      ·
      1 day ago

      In my mind the dimensional depot was for trading resources between saves or giving stuff to other people. That's actually huge.

      I'm having trouble visualizing what you mean about inputs and outputs and why it helps. Any chance you could whip a quick MS paint-style image for me to make a blueprint for?

      My next step is to go back in and give my technology a facelift. It feels like I used primitive means to get everything functional.

      • FunkyStuff [he/him]
        ·
        1 day ago

        Any chance you could whip a quick MS paint-style image for me to make a blueprint for?

        Here's a tileable unit

        Show

        Imagine you needed 4 constructors running a recipe. You place that down. Tomorrow you need 8 constructors, so you just place down the same thing behind the existing one.

        Here's an example of what not to do:

        Show

        Why is this worse? Because you'd have to extend the orange line arbitrarily long before you can take outputs from it, to have space to place more constructors later. If you don't, and just take the outputs right from there, expanding the system would require refactoring your output line or your input line to make space. It's more troublesome.

        OMG quadruple post hahahah sorry about that

        • WhatDoYouMeanPodcast [comrade/them]
          ·
          1 day ago

          Oh my god. I just went on an adventure to get oil and now I can just have refueling for a jetpack no matter where I am in the world.

          That schematic makes total sense to me

          i-get-it