- Blue lines indicate base of neck
- Yellow lines indicate neck
- Green indicates head (with snout outlined)
- Red indicates eyes
Want to make sure nothing jumps out as blatantly wrong with proportions/perspective before I proceed any further, so that I can correct those mistakes while it's still easy to do so. I am not anything resembling a trained artist, so any advice would be greatly appreciated, even if it seems obvious.
This is fantastic and better than anything I could ever do.
The only advice I can give is not to forget his thighs, but you probably already know that.
This looks cool as hell. Are you going to make the game available when you're done?
Thank you, and hell yeah I am! I have a demo out since the end of last year, and the game's come a long way since then.
The center of balance seems too far forward. I think a more upright posture and larger hind legs would be an improvement.
I'll echo the response that it could be weighted too far forward, but that could also be used with appropriate arms and head to convey an aggressive posture. If it's cohesive with other sprites, some detail or shading on the body could be nice.