Shining moon has a few more than 180, I think and was fairly pleasant to play. But so much of the content is meant for groups and knowing how to gear requires like some truly arcane knowledge.
I was checking that out since it started becoming popular when people were moving away from Nova for management reasons. I can never tell if the player count numbers include merchants, which is something tiny servers do to mask how dead they really are. RO has always had a fracturing problem where there's 200 servers with 15 players each all doing their own little thing. I am a fan of their selectable rates though, so you can go low, mid, or high. And I think RO has always been that way since the game doesn't tell you how literally anything works so you always had to look everything up on wikis, build calculators, etc. Private servers for sure make that worse though if they mess with drops.
Shining moon has a few more than 180, I think and was fairly pleasant to play. But so much of the content is meant for groups and knowing how to gear requires like some truly arcane knowledge.
I was checking that out since it started becoming popular when people were moving away from Nova for management reasons. I can never tell if the player count numbers include merchants, which is something tiny servers do to mask how dead they really are. RO has always had a fracturing problem where there's 200 servers with 15 players each all doing their own little thing. I am a fan of their selectable rates though, so you can go low, mid, or high. And I think RO has always been that way since the game doesn't tell you how literally anything works so you always had to look everything up on wikis, build calculators, etc. Private servers for sure make that worse though if they mess with drops.