I played it on xbox entirely singleplayer and i just remembered it existed. I never hear anyone mention it wondering if anyone actually played this game when it was out

  • Flyberius [comrade/them]
    ·
    6 hours ago

    This and Wolfenstein enemy territory were great. I loved the levelling up in the match. Played the absolute shit out of these

  • culpritus [any]
    ·
    21 hours ago

    I played it a bit back in the day. It would be great IP to revive for a modern FPS/RTS game with some hero/MOBA mechanics sprinkled in to make it appeal to a modern audience.

    I really liked that it had no persistent perks/leveling mechanics iirc.

    • Frank [he/him, he/him]
      ·
      21 hours ago

      I really liked that it had no persistent perks/leveling mechanics iirc.

      Progression systems are such a curse.

      I think one of the core reasons Helldivers is having so much controversy is that it doesn't really have them. Getting to level 20 and unlocking all the core stuff is mostly an extended tutorial and after that there's just gameplay, and I don't think a lot of people know how to handle that anymore.

      • Awoo [she/her]
        ·
        17 hours ago

        The main issue helldivers has is that it's just too samey. They've added new weapons in but nothing fundamentally changes gameplay much.

        If instead of new weapons they were releasing new enemies and new maps that feel fundamentally different then they would have had a lot more player retention. Once you've done existing content enough times to level up you feel like you've seen/played it all (which you have).

    • 12022081631 [he/him]
      ·
      21 hours ago

      a twist on the genre: its a hero shooter, except all the hero abilities are tied to the guns which you can pick up capitaldcolon

      • NephewAlphaBravo [he/him]
        ·
        edit-2
        19 hours ago

        I feel like I've played that game but I can't for the life of me remember what it was. Might have been an unreal mod or something.

  • Roonerino [they/them]
    ·
    edit-2
    22 hours ago

    I played it at launch, it was fun but multiplayer died pretty fast. At the time I thought it was just bad release timing or something, but then I played BRINK and Dirty Bomb and I'm convinced that Splash Damage just isn't up to the task of supporting a multiplayer game.

    Quick edit, they released a week before The Orange Box, lmao.

    • Gorb [they/them]
      hexagon
      ·
      20 hours ago

      The release window was pretty rough. It was also a format of game geared more towards PC audiences and online only games just weren't that popular at the time.

      Brink more of the same but suffered severe technical issues. I really enjoyed it myself playing it offline for the most part.

      Dirty bomb is perfect and idk why it even failed

      • Roonerino [they/them]
        ·
        20 hours ago

        BRINK had some serious balance issues at launch that they didn't address even slightly until a patch almost a month later, and by then most of the players were already gone. Map design was also just terrible for disorganized public casual play and most games involved the attackers getting stonewalled and massacred at the first choke point until the time ran out.

        Dirty Bomb was better but still had similar issues like that cloaking ninja guy being outrageously overpowered and just ruining every match he was in for at least a full week (I played him when he released because his probably-unintentional AOE instakill sword was his own best counter).

        It's tragic because the movement and guns and abilities feel great and when it does all come together and your team is communicating and working together it's a lot of fun but in casual play it just so rarely works out.

  • 12022081631 [he/him]
    ·
    22 hours ago

    sorry slightly off-topic, but some of the other comments gave me a sudden flashback to Crysis Wars (crysis warhead multiplayer) where the goal was to nab the nuke plant and either make a davy crockett or a shagohod nuclear tank and nuke the enemy's base

    it was actually a pretty fun territory control/point control gamemode with extra spices but what happened, inevitably, was people running servers modded out the ability to ever win the game with the nukes so you had people that would either do it out of ignorance or people that were just doing it out of sheer boredom and then you had everyone else engaging in the 2fort-like mindless improvised team deathmatch of it all

    what a goddamned mess, i miss it

    • Frank [he/him, he/him]
      ·
      21 hours ago

      It's so sad when a niche multiplayer game with cool ideas just dies for lack of a playerbase. There's so much art and beauty out there on forgotten hard drives and CDs that no one will ever enjoy again. It's not simply enough to turn it on, boot it up. You need to populate a server. You need players who understand the systems and technqiues. you have to spend time with it. Games really are different from anything that has come before them in so many ways.

      • 12022081631 [he/him]
        ·
        21 hours ago

        in a few recent conversations where I've had to describe multiplayer games and stuff I have unironically deployed the term "virtual spaces", because honestly, any multiplayer level with the added context of a real social network (any social network elevated past matchmaker w/ no conversation or recognition) becomes a real place that you spend time with people.

        I think we might be a bit spoiled now with spaces like Minecraft. even the long history of MMOs that have intentionally planned simulation of logical, real spaces makes it less obvious how arena_lumberyard and cs_office can be places with different moods at different times of day. how certain people come and go, and how these places are enlivened or altered by different group dynamics

        videogames are pretty cool actually

  • ShimmeringKoi [comrade/them]
    ·
    22 hours ago

    I played it and I loved it, and I was very sad when they took it down. I had such a good time playing around with the different vehicles and classes, thr art design of everything was so much fun. I have many voice lines burned into my memory. MCP disabled, repair our MCP. MCP repaired.

  • Absolute@lemmygrad.ml
    ·
    19 hours ago

    I played the absolute fucking shit out of this and Battlefield 2 on PC multiplayer back when it came out. They truly dont make em like that anymore

  • BelieveRevolt [he/him]
    ·
    23 hours ago

    Did you know this was a kind of sequel to Wolfenstein: Enemy Territory?

    Because I didn't until now, even though I vaguely remembered two different games with "Enemy Territory" in the name existing.

    • Gorb [they/them]
      hexagon
      ·
      22 hours ago

      Yeah I knew that. I never played Wolfenstein enemy territory back when it came out but I remember it had quite a dedicated fanbase

      • Hexboare [they/them]
        ·
        20 hours ago

        You can still play it, there's like a dozen servers with more than 10 players right now as I post this (highest one has 44 players)

        Pretty good for a 21 year old game

  • dkr567 [comrade/them, he/him]
    ·
    edit-2
    20 hours ago

    I wish I had the opportunity to play Quake Wars when it came out as I played the shit out of RTCW multiplayer and Enemy Territory but never had the money to get a new PC/consoles then.

  • 12022081631 [he/him]
    ·
    23 hours ago

    damn it looks sick. this game has the juice online shooters have been missing for like 15 years

    • Gorb [they/them]
      hexagon
      ·
      23 hours ago

      I rather enjoyed it even with bots. Very much a kinda reskin of battlefield 2 with shiny 360 era graphics and some orbital strikes for good measure.

      I think its still got people playing online with community servers. Haven't tried playing on them though

      • Roonerino [they/them]
        ·
        22 hours ago

        Unless I'm misremembering, isn't ETQW entirely linear objective-based attack/defense type scenarios? While Battlefield is/was more freeform point capture/ticket-based attrition stuff?

        In my opinion, that's also the fatal flaw of ETQW and every other attempt they've made to repackage Wolf: ET. It's just not a game mode that's going to be as consistently enjoyable for most casual players.

  • refracting [she/her]
    ·
    22 hours ago

    Yes! I played it online and it was so fun. I also never hear anyone mention (to the point of wondering if playing it was just a dream)

  • NephewAlphaBravo [he/him]
    ·
    edit-2
    22 hours ago

    I loved how the strogg could convert between health and ammo, really interesting mechanic to have in your pocket. Also the artillery classes were super cool.

  • Frank [he/him, he/him]
    ·
    23 hours ago

    I did. I vaguely remember it being fun. It was removed entirely from steam ages and ages and ages ago.