• frauddogg [they/them, null/void]
    ·
    edit-2
    6 小时前

    Is Deadlock going to lean any further into being a shooter, or should I just start filtering the term "Deadlock" for being an unfortunately-awesomely aesthetic'd MOBA? Cause keeping it a band, getting crashed out on by a League-toucher in my first match during playtests no less was enough to make me want formats where the League and DOTA-touchers would not be. Like, if mfs already crashing out on 106% toxicity before day zero even hits, I already know ion't wanna be in these queues.

    Without non-MOBA formats, all I see this as is superfluous in the face of DOTA, and just another Valve Thing™ in the way of TF2 ever getting back on its feet.

      • frauddogg [they/them, null/void]
        ·
        edit-2
        4 小时前

        I already uninstalled it, brodie. I'm allowed to be disappointed that something with banger aesthetics is populated by gaming's most toxic; and wish for the other parts of its formula to be leaned a little harder into.

        Like, do you realize how the way you came thru with the "just leave if it ain't for you" makes you sound like you're running cover for hard-R spewing League-touchers?

        • NewDark [he/him]
          ·
          58 分钟前

          I've had far less obnoxious people in deadlock compared to Dota. There was some smart decisions to have fewer defined "roles" and less emphasis on having one or a few players pop off with all the resources.

          The game itself is so solid, has good balance, the movement and abilities are fun... It's good. Some people are going to get annoying and sweaty in a comparative snowbally team game. I like to thank them for making my games a win-win. Either I get to win the game, or my obnoxious teammate gets to lose.

          I too hate the average g*mer but I'm not going to let them steal my enjoyment.