Digimon World (デジモンワールド Dejimon Wārudo?) is a role-playing, adventure, and digital pet video game developed by Bandai released at January 28, 1999 in Japan, North America at May 23, 2000, and PAL at July 6, 2001 for the PlayStation. It is the first game in the Digimon World series. The storyline focuses on a human brought to File City on File Island by Jijimon to save the island. Digimon have been losing their memories and becoming feral and the city has fallen into disarray. The goal of Mameo is to save the island by helping Digimon recover their memory and return to the city.

As it came before the anime in Japan, it is very strictly based on the Virtual Pets. The game play revolves around raising a single Digimon from its Digitama form, hatching into a Fresh, up through In-Training, Rookie, Champion, and with work, Ultimate. A Digimon partner will die with age, and return to an egg eventually, so the player has to raise it again.

Fans of the anime will be familiar with the sixth stage, Mega; however this game was made only shortly after the Pendulum series of pets, which introduced Mega level.

To raise a Digimon partner, the player must train it, feed it, let it rest, and take it to the bathroom.

The other main aspect of gameplay is battle. The player's partner Digimon fight the Digimon that have become aggressive due to a crisis on File Island. Partner Digimon begin the game with a few basic skills but acquire more as they progress in levels through the game.

The PAL region's variant cover art features the seven initial Partner Digimon from Digimon Adventure. The group includes Tentomon which isn't obtainable but does however appear in Beetle Land and Gomamon, who is otherwise completely absent from this game

Gameplay

Digimon World's game play utilizes two major aspects: Raising and battling. The element of monster raising consists of feeding your Digimon, allowing it to rest, and leading it to the bathroom. As a Digimon grows and trains, it can digivolve into a stronger form; there are 5 stages of digivolution in total including the desirable Ultimate form. Raising a Digimon carefully and properly helps progress through the game, and improper treatment can lead to dire consequences. The second element of the game, battling, composes the other major aspect of the game. Digimon World's battle system heavily relies on options that a player can command, such as "Your Call" and "Retreat".[3] As a player ventures in the wild, Digimon may engage in battle when touching each others paths. Battles are usually inevitable while adventuring, and they are a reliable source of techniques that a Digimon can learn and money. Training a partner Digimon enhances its parameters, enabling it to fight with better ease and digivolve to powerful forms. Digimon World also provides various mini-games for the player, including fishing, arena tournaments, and curling. Sub-quests are also available, mainly for new recruiting Digimon and other hidden surprises.

Megathreads and spaces to hang out:

reminders:

  • 💚 You nerds can join specific comms to see posts about all sorts of topics
  • 💙 Hexbear’s algorithm prioritizes comments over upbears
  • 💜 Sorting by new you nerd
  • 🌈 If you ever want to make your own megathread, you can reserve a spot here nerd
  • 🐶 Join the unofficial Hexbear-adjacent Mastodon instance toots.matapacos.dog

Links To Resources (Aid and Theory):

Aid:

Theory:

  • Breath_Of_The_Snake [they/them, comrade/them]
    ·
    edit-2
    2 months ago

    Gold weight = 0 mod. It’s realistic to have weight, but if you’re explore everything, pickpocket everyone, and loot everything type like me it becomes an issue to have as much as gold as you can get.

    I highly recommend browsing the mods by Pavelk. A mod creator who specializes in QoL improvements.

    At least one camera mod, the environments are gorgeous and the vanilla camera is too limited to fully appreciate.

    I like the wasd movement mod, but you can get the same result and a bonus camera angle by just plugging in a controller and swapping between inputs as you feel like it.

    There’s a mod that notifies you when you’ve unlocked camping events. I try to minimize my amount of long rests so this helped me not miss characterization and fluff events.

    Much like mmorpgs and fromsoft, fashion is the endgame (literally, very few fashion merchants until act 3). If you want drip early find a mod to make it so.

    You can use a mod for this, or add a steam parameter, but launcher skip is recommended.

    Improved ui

    Auto sorting containers (it’s a Larian game). I used bags bags bags on my last run.

    Visible shields is one that I only recently discovered and love it. Stores shields on the back instead of them disappearing.