Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.
Sonic Adventure 2's mech stages. I actually loved those stages and was really surprised to learn that so many people didn't like them, I always found it so satisfying getting good combos!